chancho

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  • UnnyBug

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Everything posted by chancho

  1. Twitch streams on Saturday - 3PM UTC

    awww theres no chance for me to watch the stream and ask questions, my pc died 4 days ago motherboard fried or something now gotta find a new one anyway gl guys have fun!!
  2. Last UnnyWorld stream

    omg this is so heartbreakingid guessthat sketch is an early unnyworld concept, the idea of the pre-arena screen where players select their hero and get ready to fight. This is the perfect example of "a picture worth a thousand words"i can imagine a story over a 1000 words just with that sketch after spending 3 months playing the game and reading and watching many places with all the magic created by this amazing guys. But don't worry, Yoji, Neri, Isna, Akia, Forga, Lane, Morth, Duar, Gaya and Lamia are preparing to take the ship and head for the next adventure, hopefully they'll return someday to prove themselvesagainst each otheronce again in the battle arenas. See you tomorrow at twitch and soon at Hero Masters, GL !!!
  3. Thank you for UnnyWorld

    First let me tell ya, thanks for everything, for letting us try your dream and idea called Unnyworld, it was a very pleasant and most surprising experience, i was immerse playing smite by the time i found randomly an advertise of this little game while clicking steam recommendations, i liked the characters and the design, then i saw some screenshots by steam players, i checked the game size, downloaded and well from there to this sad day Unnyworld was something i enjoyed every single day, when I knew about the unnyworld patreon site I read the appealing, cute touching story of the game, made me shed a tear reading the hopes of keep growing, to improve and get better with the support of every player and that day I bought the founders pack on steam, I told myself “these guys deserve it” and at least for me they didn’t let me down giving me very nice moments with this game that I’ll never forget, thank you very much. Of course this is not a goodbye im gonna stay around waiting for the new game, i won't miss achance to play with Yoji and all the great characters from unnyworld again, i really hope the staff saved the players data before giving the gems code because who knows? maybe in the future the game could return, in months, a year, two years i don't know, but it wont matter ill be there, even if everything is wiped and everyone starts from zero again like a fresh start.
  4. Donde estan los moderadores?

    For people who don't speak spanish, Juanchin is worried and upset about a player who says disgusting thingsalmost in every comment, plus there'ssomething very disturbing about a phrase he uses frequently, once in one live stream eventMargarita warned him to stop his hostility and bad words and he complied (kinda, he just went silent). Some of the things he say are just the common, regular toxic speech found in every single online video game but then sometimes he crosses the line like in that d1ck comment in the screenshot. I've attacked his planet many times, it seems he's an old player, the amount of buildings, upgrades and overall league score shows he's not a newbie in the game, it would be a shame he gets perma banned for not watching his mouth (fingers...) so maybe a clear and strong warning should be enough, that and/or some tempban like 24,72 hrs ban and if he continues with such behavior well that's up to unnyworld staff.
  5. Weekend contest #11 - Healing time

    Extremely hard challenge COMPLETED! Barbapowa - us-central 172873 bryan_10 - us-central 87270 Dasthan - us-central 77106
  6. Weekend contest #10 - Flawless Victory

    Barbapowa - us-central 172873 Joaopedrolife - us-central 154554 Dasthan -us-central 77106 Extremely hard challengeDONE!! thx a lot joaopedrolife & dasthan it took like 12 attempts lol but we did it, the hard challenge with isna was alot harder imo enemy team always killed one of us, they get stronger the more we advance in league or something
  7. Update announcements

    I know i was a terrible beta-tester it took me too much time sending my impression about the 1st beta but still i would like to testthe new version i already sent the registrationto participate in the new one, today i checked my mail inbox and so far nothing arrived anyway np im always looking forward to UJ updates
  8. Funny bugs

    not the topic i know, but i must say anywaythat's not exclusive of UJ it happens even on AAA titles with years of development and millionsinvested, im glad u guys are taking this with a good sense of humor that's the spirit The solitaire bug is classic, cant replicate it on win7 or 10 but it was very frequent on windows XP when such thing happened people didn't stop "playing" in fact they spent minutes moving the cursor around the screen drawing things, taking screenshots and pushing the bug to his limits, actually this one posted by margarita looks like some "casino" thing, i don't know why but it feels that way with all those colors and numbers
  9. Virus?

    Descargate la version de prueba por 30 días de Kaspersky, si el kaspersky te dice que todo está bien entonces duerme tranquilo, puede ser el caso de un "falso-positivo" https://es.wikipedia.org/wiki/Falso_positivo_(inform%C3%A1tica) Ahora bien ¿qué programa te advirtió? Si fue windows, avast, algún otro software antivirus que tengas, si fue el navegador como Chrome o Firefox etc, por ejemplo, firefox a veces rechaza la descarga de archivos SWF flash por que los considera peligrosos y no siempre resulta ser que lo sean. En fin, sea como sea dudo muchísimo que el equipo de unnyworld esté enviando la beta de unlimited journey equipada con algo malicioso, yo aun sin haberla probado la abriría y jugaria sin pensarlo dos veces.
  10. Weekend contest #9 - Epic combo

    barbapowa us-central 172873 KingOfWar us-central 189245 Thx joaopedrolife for helping us, we tried multiple times but we got killed in manyoccasions
  11. Claim your Contributor award

    hope im not too late omg
  12. Weekend contest #9 - Epic combo

    hmmm something confused me, joapedro and morty while attempting this challenge, we won in Bang-Bang because in the spanish forumsays "Gana el partido, jugando en “Bang-bang fiesta” Arena en un grupo..." Gana = Win, and now here in english sectioni'mreading "Draw" that's neither side winning, a tie watching the screenshot above kinda confirms this, right? anyway gonna try both ways
  13. My review

    First let me start with an apologytodevelopers, they send me the beta 8 days ago but i had a very busy week so i couldn't give enough time for testing the beta with enough and fair detail,i will keep editing this topic that's for sure, adding and changing impressions about my progress and everything related with UJ beta 0.1 (thats right? 0.1? ) Ok let's start... oh btw its messy, im gonna edit this later and give some better structure, order because like this right now is just random ideas, plus a copy/paste from microsoft word document Despite what’s the developers intention, the game clearly has RPG mechanics and play style, anyone unaware of unnyworld or unlimited journey but familiar with any rpg, jrpg, mmorpg will immediately see the resemblance. It has the classic JRPG combat system “by turns”. -Characters level up and get stronger as they fight with enemies and bosses, the same as any rpg. -When a boss is defeated there’s a reward, purple crystal and/or green gems and/or red gems, sometimes scrolls,also the characters get experience XP. -Each planet is a stage, the last step to clear such stage is defeating a boss. -You get bonus, rewards, boosters, useful items -Is nice the way how camera changes when we use a skill or when enemy team does it, I like that “dramatic” effect with camera changing the view/angle it makes more special and relevant the hero skills. -Music should change when reaching a boss to something dramatic or epic and that happens with the beta, its good developers didn't miss this very important detail, overall the music is nice I love the unnyworld main theme and many of the unnyworld music is present here As I said, the rpg mechanics are there but not so well the “by turn” mechanics while fighting, The action happens so fast and its automatic, I don’t know if the automated combat is intended or just a beta phase but it feels weird not having control over who you are attacking or who you want to attack, let’s say, I wanna kill enemy healer fast but that’s not possible because everything is automatic and targeting is not available. Players will just watch the fight and hit the gesture symbols soon as they appear and nothing else, that could be a little bit boring after some time due lack of more interaction and freedom while fighting. It would be nice if players could get control over the fight aiming to whoever they want and focusing in one enemy at the time. AoE skills like yoji phoenix are meant to hit everything that’s ok, but let's imagine a special skill that hits 1 enemy only,it would be frustrating that you won't be able to choose the weaker enemy or the one with less armor/hp. Also having all the skills available at the same time and drawing the gestures fast for each character makes the whole group cast the skill so fast that you cant see the animations for all, eg: If I have all my gestures available and I draw em very fast, Morth animation will take priority over yoji phoenix or lamia scream, you won't see the animation for those skills because Morth is spinning and the camera is focused on him, anyway this only happens when I activate more than one skill. All this from the “classic RPG by turn” mechanics point of view is for a reason, of course it doesn’t have to be necessary like that, that’s up to developers, I’m just pointing out the very similar aspects between unlimited journey and the RPG genre. -Also the beta reminds me of those “on-rails” games where you just advance forward through the environment, the level, the world etc, without control on the direction, in those games you can turn your camera around you, but the path is straight forward, the same thing happens with unlimited journey where the characters automatically move around the planet in almost a random path facing enemy groups till they reach the boss. It would be nice have some sort of control over the movement around the planet, I don’t know if that’s possible but exploring the planet while facing random invisible enemy groups (something very usual in JRPG’s) and finding items, treasures, clues, crystals or anything like that would give a sense of precisely, exploration, adventure. Controlling your group in the planet like happens in Unnyworld when we go to our own planet to build and move around with one character. In the fights, sometimes the environment, that being plants, rocks, trees, cover the enemy HP bar and you can’t see how much hp has left. It doesn’t happen always just sometimes. The “play” and “pause” buttons confused me a lot, hitting one of those options makes the game go fully automated, the characters fight over and over again against endless enemy groups, Id guess that’s the IDLE mode, anyway you must hit again one of those options to get control again over the game, I don’t know what is the real purpose of having play and pause actions in Unlimited journey but I hope it’s just one beta option to easily test the game, if not then it could encourage some “lazy gamer” experience by just letting the game go full automode, even worse if you get crystals and valuable items in such automode because people would set it and go afk, returning hours later to enjoy the loot. I couldn’t hide the left and right menus, I don’t know if there’s a key for hiding/showing such menus so I had to play having em both activated reducing the view from the actual game. In the “My heroes” tab the hero preview could use some elaborated background instead the plain and simple gray background, maybe for yoji lets say, an fire related background, something orange. Each hero has two active abilities, one is the basic attack I guess, the other is the gesture-skill attack which players must activate drawing the gesture. So far it looks very limited, adding more abilities should improve it but also adding the option to choose between all your abilities. I don’t know if the final game will let you use ALL the abilities at the same time, it could be messy having all the gesture icons overlapping the HP bar above our heroes head, in the RPG genre many games will give you just few abilities in the beginning, then as you advance through the game and get experience you will learn new abilities, some can be found only by doing quests, specific and special tasks, some are hidden as reward for players who explored every corner of the game, anyway my point is that not all the abilities are available at the same time, lets say, you can only have 5 active abilities and your basic attack of course, but your hero has over 10 different abilities, so people will have to chose 5 out of 10, bottom line, the same as Unnyworld, that should be wonderful for Unlimited journey, looking at the game and screen, the way how camera works and heroes position, maybe just another active skill and that’s it, having to few feels very limited, having many at the same time like more than 4-5 would be exaggerated theres few space for placing the gesture icon. -The unlimited journey configuration window that pops when you start the executable has limited options like just medium graphic quality and nothing more, no low settings or high, it would be great if low or high settings were added. -You can choose between windowed or fullscreen, check the input settings that’s the controlkeys you are going to use in the game and finally the monitor/display screen in case you have more than one display device, so far so good, one thing i noticed is that you'll get different resolution options depending on whats your current screen resolution, i didnt get the same resolution options playing at 1920x1080 when i tried the game later at 1280x720. - I couldn’t find an option to clear all my progress, I wanted to, start over again from the beginning and carefully read tutorials or the explanation of how use certain features like evolving the hero because every time I tried to evolve one hero the button/option did nothing, the same with “power” it didn’t work and there was no warning or explanation telling the player why this wasn’t available. The gear icon for settings/options didn’t work at all I clicked there many times and nothing happened. -There are many things that aren’t necessary bad but not having an explanation or “tips” when you move the mouse cursor/finger over such option/feature/skill/icon makes the experience a little bit confusing and force you to “click click click..,” everything in hopes of making it work or achieving something, like a kid who doesn’t know how to interact with a complex robot toy so he smash everything, moves every piece sometimes in ways that won’t work or are not intended (damn this bring back memories of me figuring out how to play with my "beastwars" toys when i lost the manual). edit: i saw pavel reply to Zurum topic, many things from what i said are answered there i will properly edit this topic soon, having a hangover and headache for drinking too much few hours ago btw check a video gamecalled "ogre battle 64" it could give sum nice ideas, one of the best jrpgs i ever played.
  14. Weekend contest #6 - Hero slayer

    omg this one was very hard, thx juanchin for the help. Barbapowa, us-central (eu-west i guess), id:172873
  15. Porque no aceptan mi solicitud para UL?

    omg im almost done reviewing the beta, sorry i didn't expected so many things this week but i promise it will be ready today or tomorrow
  16. Weekend contest #5 - Royal Neri

    oh i did win another battle royale with a different friend: id:176443 nickname: JEDDELZHAT from us_central. So idk if he could get the 100 gems, i hope so, thx in advance
  17. Ideas For Unlimited Journey

    thx for sending me the beta im still testing and writing everything, gonna take 2-3 more days till i get a decent review, btw is there a deadline or something?
  18. Weekend contest #5 - Royal Neri

    Barbapowa us-central, id: 172873 RL_llavex_RL us-central, id: 18859