chancho

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Everything posted by chancho

  1. Update announcements

    uhh just to let u know guys the chat is broken on steam version, cant see anything there its empty, ohh and the rare pumpkin from the halloween event is some white box theres no model.
  2. Report hackers

    ive been playing since July, im lvl 21 atm and yep there's some people summoning many 4* and 5* with eg: lvl 1-10 accounts which seems very suspicious because since the last update the game got more difficult to do such things, i would have believed it before the most recent update 1 month ago, but now? nope, they either cheat/exploit or spend $$$ but is that even possible right now? on steam i dont see how can you purchase anything with real moneys, anyway... Upgrading 2* or 3* runes to lvl 12 or even lvl 15 its possible and not so expensive compared to 4* or 5* runes, so dont worry bout someone upgrading tons of 2* and 3* that "Stranger" player looks legit so far. Now "MadMax" that one looks suspicious indeed, if he has low lvl account i dont think its possible getting so many 4* in a row.
  3. suspicious players?

    Well some people got surprised and some other raged against one guy who non-stop summoned 4* heroes and sometimes 5* heroes, at some point that guy the one summing high lvl heroes implied he spent 2k real money lol, well he kept doing it plus called some ppl "noobs" ,then i think he changed his name or something coz another one showup later doing the same thing, 4* and 5* summons, both had the "rino" avatar that's whyi think it was the same guy but changed his name, 1st one was lvl 7 and the 2nd was lvl 8 buti don't knowif the name change feature is available yet but... those guys had low lvl accounts since the chat announced how they were finishing the normal difficulty in each planet, at the same time, summoning 4* and 5* heroes (and evolved some to 5* so he had many 4* )so this makes me wonder if the amount of gems, crystals, scrolls or any starter & free resources for new accounts are enough to do such thing, also might worth checking game security & chat log in case this was some exploit/cheat event, wont give names or post screenshots till devs require it(i took several screenshots) because honestly im dumb about summoning and farming, i just don't understand how a lvl 8 player could have gotten 4* and 5* heroesand then evolve some 4* to 5*,maybe they got lucky opening regular scrolls or saved gems for the special 60 gems summon, idk.
  4. Gamescom 2018

    woahh awesome, good luck guys take lots of pics and have a good time
  5. Latest Update (07/08/18)

    All right that's why we are here to contribute in every possible way, ty for all your work Pavel, just gonna point out that increasing the difficulty depending on the planet tier is ok, the last planets must give a challenge regardless difficulty mode (normal, hard & hell) so with the current update and recent changes i thinksomething like this would work and look better (actually i think its like this right now): Normal difficulty is intended for 1* to 4* heroes with runes lvl 3, 6 or 9, Planets like Lanaville & Neribor would need 3-4* heroes with 6+ lvl runes or something like that. Then hard difficulty would be focused on 4* to 5* heroes, runes lvl 9+ and its expected that players get 5* heroes with runes lvl 12+ when reaching Lanaville or Neribor to have a chance of winning and a decent but fair challenge. Finally hell difficulty requirements will be like minimum 5* heroes, runes lvl 12+ and players should have some 6* already when reaching Lamiland, Lanaville & Neribor, the last planets. So if someone with 3* heroes goes to Lanaville in hard difficulty hes gonna get crushed lol, thats fine, like in any other rpg you don't go to high lvl areas coz you know monsters gonna beat ya in one turn. Before the recent update i finished normal, hard and hell in 5-6 planets so in the former "power" or "accuracy" planet the hell difficulty was easy, im sure thats something you devs didn't want because it doesn't make sense, hell difficulty should be extreme therefore the recent update is correct but unexpected and felt like a big nerf since we got used to fight & kill easily no matter what difficulty mode we choose. Again sorry for writing here Meissner.
  6. Latest Update (07/08/18)

    Change in energy consumption & regeneration is something i can live with, not so bad, not the thing i expected thocozi liked the previous state much more, yea it was too "player friendly" allowing us to battle non-stop but we got used to it and with the new update the change seems bit hard or radical so gotta pay more attention in battles and move forward since farming low lvl planets isn't worth it anymore, anyway, the thing ididn't like is the increased difficulty, i had like 2-3 planets left to finish the game, the vampire planet, speed and uhh another one i can't remember, well now i cant even beat 4th or 5th planet in hell difficulty it's just impossible for my 4* heroes team, it was enough before but now they barely stand a chance in those planets with hard difficulty, eg: planet 4th "Morthor" previously known as "Power" was easy to complete in top/hell difficulty with 4* heroes wearing lvl 6-9 runes, now i can't beat the 1st wave of "pumpkins plants"lvl 291 minions. So i moved to the 9th planet "Laneville" and finished the normal difficulty, it was ok not so hard, not so easy so my guess is that difficulty changed in order to be more challenging when you change the mode and not only according to the planet tier like it was before this update. In the previous version difficulty increased the more you advanced through planets, 1st planet being the most easy to complete and the last planet the most difficult, changing the mode in the 1st planet from "normal" to "hard" or even "hell" still was easy enough, so we moved through planets beating all the difficulty stages till last 2-3 planets where the "normal" mode was much harder compared to any other previous planet. Now it seems the game wants us to beat all the planets in the normal mode before trying something higher so it's easier to complete planet 1,2,3,4...in normal difficulty (this update) than completing planet 1 in normal, hard and hell difficulty (previous version). Id guess we gonna need like 5* or 6* star heroes with 12+ lvl runes and good setup before trying any hard or hell difficulty even on planet 2 or 3, it makes sense if devs want extend the game before someone reaches last planet & last difficulty stageand reaching endgame with few things left to do like getting remaining characters or spending crystals leveling up runes to max, problem with this is 1) i saw no comment about all this in the update notes. 2) change is too drastic compared to previous version so in the future i would advise a complete update notes to understand better all the changes and avoid makingplayers going around figuring out what else is different or finding huge remork & major changes with no previous announcement.& explanation how things work now. ps: sorry Meissner for making comments in your topic but i think its better than making a new one with my engrish, by far you are giving the most detailed & valuable feedback at least in english coz ive seen lots of activity from russian players in other topics. thx man keep doing it pls.
  7. Latest Update (07/08/18)

    Yay it feels much more difficult now my guess is that they did this to avoid too much afk-farming and people not paying attention to the gameleaving just the auto-mode while doing some easy farming on planet strength or accuracy getting lots of scrolls, crystals and experience. If that's the reason well i understand it, many times i set the game in auto-mode farming strength planet with no worries bout energy or getting my party killed, didn't need any strategy or paying attention, that encouragesome kind of "lazy player" behaviorbutnow i can't beat strength in hard stageand Hell stage well its impossible for my current top heroes.
  8. Update announcements

    so far i noticed that amount of energy required for bosses and overall fights increased, before the update it was like 4-6 something like that even against bosses, now its 10,15 and 20 energy for bosses depending on difficulty mode,its a huge increase imo but at the same time i noticed how energy regeneratesfaster, in less than 10 minwent from eg: 184 to 197 or something like that, plus free energy every X hours helpsthose who spend lots of energy farming one planet, still energy runs out very quickly now, 25 gems to replenish energy doesn't sound too expensive but can't discuss this too much i didn't pay attention when getting gems doing events and finishing planets so idk but imo decent, fair amount, i think it gives ya all your energy back, currently i have max 200 energy so 25 gems would give me another 200, enough for 10 boss battles maybe a bit more considering the free energy every x hours, random energy reward if lucky when beating a bossand energy regeneration. Energy regeneration is 1 every minute so in 1 hour i'll get 60 energy (4 boss battles) and it will take 3 hours and half to replenish my entire 200 energy cap, not taking in count free energy or energy rewards. Difficulty increased as well,before today's update i could endlessly farmplanet Strength, (now renamed "Morthor") to lvl up 2* and 3* heroes and get extra purple crystals, even scrolls or low tier heroes like fairies and goblins, now the enemies and bosses increased in level, normal difficulty are 70's lvl, hard 100+ level and finally the Hell stage has 200+ level enemies (Morthor/strength planet), now it's much more difficult andi cant farm hell stage in that planet anymore, the 1st or 2nd wave of enemies kill my 4* party and in hard stage i barely beat the Yoji boss. It feels like a huge nerf, to be honest the previous version allowed us to farm crystals, scrolls and experience for low lvl heroes so easily in eg: strength or accuracy planet, ok we kinda abused because i could go and watch a movie and switch alt+tab to farm again and again one planet with no worries and energy would deplish only after 20-30 battles or something, maybe this changed to avoid too much afk-farm and make ppl spend more time watching the battle and play with strategybut hmm nerf feels a bit too much hard. Anyway this is like 1 hour gameplay impression, i would like reading Meissner impression he understands HM in depth mechanics much better i'm lazy and dumb for this stuff so maybe this update is better idk edit: nvm he did a good review worth reading with screenshots and better structure, that's how i would like to do it but yep me belazy & dumb And yep i noticed the environment improvement, i don't remember birds bunnies, little rats and pumpkins moving, doing things and making the background scenery much better its a nice touch no doubt plus moving through planets with the new interface feels much better, adds more "atmosphere" improving the game, sry for the engrish.
  9. Football Event

    This event was a nice idea, im yet tostartreviewing the event itself but yep so far looks good, thats the kind of things that encourage players for logging daily, play and while doing it, get a reward by accomplishing reasonable challenges. btw lmao france won the cup, i was supporting croatia (even tho my mom was born in france lol).
  10. Twitch streams on Saturday - 3PM UTC

    awww theres no chance for me to watch the stream and ask questions, my pc died 4 days ago motherboard fried or something now gotta find a new one anyway gl guys have fun!!
  11. Last UnnyWorld stream

    omg this is so heartbreakingid guessthat sketch is an early unnyworld concept, the idea of the pre-arena screen where players select their hero and get ready to fight. This is the perfect example of "a picture worth a thousand words"i can imagine a story over a 1000 words just with that sketch after spending 3 months playing the game and reading and watching many places with all the magic created by this amazing guys. But don't worry, Yoji, Neri, Isna, Akia, Forga, Lane, Morth, Duar, Gaya and Lamia are preparing to take the ship and head for the next adventure, hopefully they'll return someday to prove themselvesagainst each otheronce again in the battle arenas. See you tomorrow at twitch and soon at Hero Masters, GL !!!
  12. Thank you for UnnyWorld

    First let me tell ya, thanks for everything, for letting us try your dream and idea called Unnyworld, it was a very pleasant and most surprising experience, i was immerse playing smite by the time i found randomly an advertise of this little game while clicking steam recommendations, i liked the characters and the design, then i saw some screenshots by steam players, i checked the game size, downloaded and well from there to this sad day Unnyworld was something i enjoyed every single day, when I knew about the unnyworld patreon site I read the appealing, cute touching story of the game, made me shed a tear reading the hopes of keep growing, to improve and get better with the support of every player and that day I bought the founders pack on steam, I told myself “these guys deserve it” and at least for me they didn’t let me down giving me very nice moments with this game that I’ll never forget, thank you very much. Of course this is not a goodbye im gonna stay around waiting for the new game, i won't miss achance to play with Yoji and all the great characters from unnyworld again, i really hope the staff saved the players data before giving the gems code because who knows? maybe in the future the game could return, in months, a year, two years i don't know, but it wont matter ill be there, even if everything is wiped and everyone starts from zero again like a fresh start.
  13. Weekend contest #11 - Healing time

    Extremely hard challenge COMPLETED! Barbapowa - us-central 172873 bryan_10 - us-central 87270 Dasthan - us-central 77106
  14. Weekend contest #10 - Flawless Victory

    Barbapowa - us-central 172873 Joaopedrolife - us-central 154554 Dasthan -us-central 77106 Extremely hard challengeDONE!! thx a lot joaopedrolife & dasthan it took like 12 attempts lol but we did it, the hard challenge with isna was alot harder imo enemy team always killed one of us, they get stronger the more we advance in league or something
  15. Update announcements

    I know i was a terrible beta-tester it took me too much time sending my impression about the 1st beta but still i would like to testthe new version i already sent the registrationto participate in the new one, today i checked my mail inbox and so far nothing arrived anyway np im always looking forward to UJ updates
  16. Funny bugs

    not the topic i know, but i must say anywaythat's not exclusive of UJ it happens even on AAA titles with years of development and millionsinvested, im glad u guys are taking this with a good sense of humor that's the spirit The solitaire bug is classic, cant replicate it on win7 or 10 but it was very frequent on windows XP when such thing happened people didn't stop "playing" in fact they spent minutes moving the cursor around the screen drawing things, taking screenshots and pushing the bug to his limits, actually this one posted by margarita looks like some "casino" thing, i don't know why but it feels that way with all those colors and numbers
  17. Virus?

    Descargate la version de prueba por 30 días de Kaspersky, si el kaspersky te dice que todo está bien entonces duerme tranquilo, puede ser el caso de un "falso-positivo" https://es.wikipedia.org/wiki/Falso_positivo_(inform%C3%A1tica) Ahora bien ¿qué programa te advirtió? Si fue windows, avast, algún otro software antivirus que tengas, si fue el navegador como Chrome o Firefox etc, por ejemplo, firefox a veces rechaza la descarga de archivos SWF flash por que los considera peligrosos y no siempre resulta ser que lo sean. En fin, sea como sea dudo muchísimo que el equipo de unnyworld esté enviando la beta de unlimited journey equipada con algo malicioso, yo aun sin haberla probado la abriría y jugaria sin pensarlo dos veces.
  18. Weekend contest #9 - Epic combo

    barbapowa us-central 172873 KingOfWar us-central 189245 Thx joaopedrolife for helping us, we tried multiple times but we got killed in manyoccasions
  19. Claim your Contributor award

    hope im not too late omg
  20. Weekend contest #9 - Epic combo

    hmmm something confused me, joapedro and morty while attempting this challenge, we won in Bang-Bang because in the spanish forumsays "Gana el partido, jugando en “Bang-bang fiesta” Arena en un grupo..." Gana = Win, and now here in english sectioni'mreading "Draw" that's neither side winning, a tie watching the screenshot above kinda confirms this, right? anyway gonna try both ways
  21. My review

    First let me start with an apologytodevelopers, they send me the beta 8 days ago but i had a very busy week so i couldn't give enough time for testing the beta with enough and fair detail,i will keep editing this topic that's for sure, adding and changing impressions about my progress and everything related with UJ beta 0.1 (thats right? 0.1? ) Ok let's start... oh btw its messy, im gonna edit this later and give some better structure, order because like this right now is just random ideas, plus a copy/paste from microsoft word document Despite what’s the developers intention, the game clearly has RPG mechanics and play style, anyone unaware of unnyworld or unlimited journey but familiar with any rpg, jrpg, mmorpg will immediately see the resemblance. It has the classic JRPG combat system “by turns”. -Characters level up and get stronger as they fight with enemies and bosses, the same as any rpg. -When a boss is defeated there’s a reward, purple crystal and/or green gems and/or red gems, sometimes scrolls,also the characters get experience XP. -Each planet is a stage, the last step to clear such stage is defeating a boss. -You get bonus, rewards, boosters, useful items -Is nice the way how camera changes when we use a skill or when enemy team does it, I like that “dramatic” effect with camera changing the view/angle it makes more special and relevant the hero skills. -Music should change when reaching a boss to something dramatic or epic and that happens with the beta, its good developers didn't miss this very important detail, overall the music is nice I love the unnyworld main theme and many of the unnyworld music is present here As I said, the rpg mechanics are there but not so well the “by turn” mechanics while fighting, The action happens so fast and its automatic, I don’t know if the automated combat is intended or just a beta phase but it feels weird not having control over who you are attacking or who you want to attack, let’s say, I wanna kill enemy healer fast but that’s not possible because everything is automatic and targeting is not available. Players will just watch the fight and hit the gesture symbols soon as they appear and nothing else, that could be a little bit boring after some time due lack of more interaction and freedom while fighting. It would be nice if players could get control over the fight aiming to whoever they want and focusing in one enemy at the time. AoE skills like yoji phoenix are meant to hit everything that’s ok, but let's imagine a special skill that hits 1 enemy only,it would be frustrating that you won't be able to choose the weaker enemy or the one with less armor/hp. Also having all the skills available at the same time and drawing the gestures fast for each character makes the whole group cast the skill so fast that you cant see the animations for all, eg: If I have all my gestures available and I draw em very fast, Morth animation will take priority over yoji phoenix or lamia scream, you won't see the animation for those skills because Morth is spinning and the camera is focused on him, anyway this only happens when I activate more than one skill. All this from the “classic RPG by turn” mechanics point of view is for a reason, of course it doesn’t have to be necessary like that, that’s up to developers, I’m just pointing out the very similar aspects between unlimited journey and the RPG genre. -Also the beta reminds me of those “on-rails” games where you just advance forward through the environment, the level, the world etc, without control on the direction, in those games you can turn your camera around you, but the path is straight forward, the same thing happens with unlimited journey where the characters automatically move around the planet in almost a random path facing enemy groups till they reach the boss. It would be nice have some sort of control over the movement around the planet, I don’t know if that’s possible but exploring the planet while facing random invisible enemy groups (something very usual in JRPG’s) and finding items, treasures, clues, crystals or anything like that would give a sense of precisely, exploration, adventure. Controlling your group in the planet like happens in Unnyworld when we go to our own planet to build and move around with one character. In the fights, sometimes the environment, that being plants, rocks, trees, cover the enemy HP bar and you can’t see how much hp has left. It doesn’t happen always just sometimes. The “play” and “pause” buttons confused me a lot, hitting one of those options makes the game go fully automated, the characters fight over and over again against endless enemy groups, Id guess that’s the IDLE mode, anyway you must hit again one of those options to get control again over the game, I don’t know what is the real purpose of having play and pause actions in Unlimited journey but I hope it’s just one beta option to easily test the game, if not then it could encourage some “lazy gamer” experience by just letting the game go full automode, even worse if you get crystals and valuable items in such automode because people would set it and go afk, returning hours later to enjoy the loot. I couldn’t hide the left and right menus, I don’t know if there’s a key for hiding/showing such menus so I had to play having em both activated reducing the view from the actual game. In the “My heroes” tab the hero preview could use some elaborated background instead the plain and simple gray background, maybe for yoji lets say, an fire related background, something orange. Each hero has two active abilities, one is the basic attack I guess, the other is the gesture-skill attack which players must activate drawing the gesture. So far it looks very limited, adding more abilities should improve it but also adding the option to choose between all your abilities. I don’t know if the final game will let you use ALL the abilities at the same time, it could be messy having all the gesture icons overlapping the HP bar above our heroes head, in the RPG genre many games will give you just few abilities in the beginning, then as you advance through the game and get experience you will learn new abilities, some can be found only by doing quests, specific and special tasks, some are hidden as reward for players who explored every corner of the game, anyway my point is that not all the abilities are available at the same time, lets say, you can only have 5 active abilities and your basic attack of course, but your hero has over 10 different abilities, so people will have to chose 5 out of 10, bottom line, the same as Unnyworld, that should be wonderful for Unlimited journey, looking at the game and screen, the way how camera works and heroes position, maybe just another active skill and that’s it, having to few feels very limited, having many at the same time like more than 4-5 would be exaggerated theres few space for placing the gesture icon. -The unlimited journey configuration window that pops when you start the executable has limited options like just medium graphic quality and nothing more, no low settings or high, it would be great if low or high settings were added. -You can choose between windowed or fullscreen, check the input settings that’s the controlkeys you are going to use in the game and finally the monitor/display screen in case you have more than one display device, so far so good, one thing i noticed is that you'll get different resolution options depending on whats your current screen resolution, i didnt get the same resolution options playing at 1920x1080 when i tried the game later at 1280x720. - I couldn’t find an option to clear all my progress, I wanted to, start over again from the beginning and carefully read tutorials or the explanation of how use certain features like evolving the hero because every time I tried to evolve one hero the button/option did nothing, the same with “power” it didn’t work and there was no warning or explanation telling the player why this wasn’t available. The gear icon for settings/options didn’t work at all I clicked there many times and nothing happened. -There are many things that aren’t necessary bad but not having an explanation or “tips” when you move the mouse cursor/finger over such option/feature/skill/icon makes the experience a little bit confusing and force you to “click click click..,” everything in hopes of making it work or achieving something, like a kid who doesn’t know how to interact with a complex robot toy so he smash everything, moves every piece sometimes in ways that won’t work or are not intended (damn this bring back memories of me figuring out how to play with my "beastwars" toys when i lost the manual). edit: i saw pavel reply to Zurum topic, many things from what i said are answered there i will properly edit this topic soon, having a hangover and headache for drinking too much few hours ago btw check a video gamecalled "ogre battle 64" it could give sum nice ideas, one of the best jrpgs i ever played.
  22. Weekend contest #6 - Hero slayer

    omg this one was very hard, thx juanchin for the help. Barbapowa, us-central (eu-west i guess), id:172873
  23. Porque no aceptan mi solicitud para UL?

    omg im almost done reviewing the beta, sorry i didn't expected so many things this week but i promise it will be ready today or tomorrow
  24. Weekend contest #5 - Royal Neri

    oh i did win another battle royale with a different friend: id:176443 nickname: JEDDELZHAT from us_central. So idk if he could get the 100 gems, i hope so, thx in advance
  25. Ideas For Unlimited Journey

    thx for sending me the beta im still testing and writing everything, gonna take 2-3 more days till i get a decent review, btw is there a deadline or something?