nicho

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About nicho

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  • Birthday January 31

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  1. 1.0.0

    Woo 1.0.0, we did it! And woah very cool Akia video, thanks for sharing
  2. CAM00019.jpg

    wow looking good
  3. Hello team Unnyhog, As an Asian server guild master, the loss of progress on the guild level is disheartening. We were 75,000 exp in on a level three guild, which would take a couplemonths to work back up to. I've decided to remake the guild on the EU server but I think it's worth bringing up - would the devsconsider helping our asian server guilds catch up again so that time is not all wasted? Whether compensation by bringing the guilds back up to their previous exp or at least a fair amount towards it, or through green gems so the owners can choose to reinvest into guild exp. Id love to hear your thoughts and where you all stand on the subject. All the best, Nicho
  4. Future Plans

    Wow some very exciting stuff in the pipe! Will it be possible to link a mobile account to the steam client?
  5. 0.9.7 Account Transfer

    Hello, My asian server account hasn't transferred, nor have any of our asian guild servers. I'm presuming you're aware of this problem but just in case it's an anomoly I thought I'd bring it up.
  6. 0.9.6

    Just saw the button for the emoji in the lower right, very fun! I'll definitely be making use of them
  7. Si prepara para la batalla

    Oo gracias para la imagen. Mi estrategia para cualquier personaje: Me gusta elegir un lado sin mi equipo. Juegodentro del rango de mi torre y espero para los enemigos muevan a la portal de trasgos. Matolos enemigos con todos mis hechizos, gano la portal, y mueva a la torre del otroequipo. Cuando los jugadores resucitan, yo los ignoro hasta destruyo sustorre. Vuelvo a la portalpara reclamarlo. Usualmente los enemigos estan atacando a mi torre por este tiempo y no hay problemas. Ganola portal, voy a la guardiana, y trato no salir hasta la guardiana es destroyida. lo siento mucho para el espanol imperfecto! Todavia estoy aprendando y me gustaria correciones
  8. An event for guilds to earn more exp

    Guild planets and all the splendor that comes with them are in the works. To add some perspective on the speed of guild exp though, guild exp has only been out for a couple months. There's a good amount of level 4 guilds already. The game isn't even fully launched so we should expect the rate of guild exp to be quite slow so that A) other guilds that come from the full launch will still have a chance and B) guilds take years to fully realize the benefits of being a veteran guild. But I love the idea of being able to raid other guild planets! I'm sure once you're able to choose your target planet for raids the guild planet raids will be soon to arrive too. What I disagree with is only allowing upper rank guild members to participate in raids. That elitism is definitely not something guilds should be looking to promote. If you're a veteran member, you'll reap plenty of benefits just by participating in the raid and helping your team succeed. On a closing note, this isn't really a valid argument because you can remove guild members who aren't contributing or participating in the manner you'd like to see. I love the ideas, keep 'em coming!
  9. 0.9.6

    I actually have yet to do that, Im not a big emoji user to begin with but that's certainly a pleasant quality of life update
  10. 0.9.6

    I'm loving everything about this update. Keep up the amazing work Unnyhog team!
  11. Funding

    What are some of the key performance indicators you're looking at to determine when you're ready for the next round?
  12. We getting lightning hero?

    Thought I'd ping you here@Aron Ricardo, Neri was officially released today!
  13. Funding

    How's Unnyhog funded? Do you have investors, loans, or is it all self-funded? I'm guessing this is a topic of interest to the whole communitybecause we all care about the long term continuation of Unnyworld and any future games the team might make.
  14. Discussion: Incentivizing mentors

    This is great, Im glad to hear many of these solutions youve already considered and plan on developing. I agree that the reward system gets a bit tricky when youre playing with lower levels so that incentive might have to come from other systems. I envision multiple things going on with visiting other people's planets. First is that it doesn't have to strictly be a nonpvp environment. Allow people to kill each other and do damage to one another, just have them respawn at the teleporter or town hall once they die. Allowing players to visit each other and choose if they want to fight provides them with tools to build on top of the game itself. For example, people could host duels and tournaments. Or you might see a roleplaying community spring up. What must go alongside visiting other people's planets, however, is a local chat. This could be as simple as a chat bubble popping up above the character's head un the world, or another chat besides the global/guild chats that already exist. With a local chat players can really develop friendships with other players. The purpose of an optional combat experience is to provide players with the tools to develop meaningful relationships within your game. As I noted in my previous post, players who develop friendships within the game are much more likely to stick around and get highly invested. If you'd like to justify the development time, these features are part of your player retention features and will directly turn into sales because players who stay longer will inevitably make more purchases.
  15. Hello Unnyworld, Today it's important we talk about creating a game's culture. A giant problem as games tend to scale is that the community's culture becomes toxic and extremely unwelcoming to new players. To prevent this, we need to focus on cultivating a healthy community culture that promotes mentorship amongst new players and veterans. This mentor relationship is key to increase player retention and ultimately elevate player's to the next level of gameplay. Any gamer with 1,000s of hours into a game will tell you they played that much because of the people, and the large majority of those players got hooked because of an early mentor. In my eyes, the guild system is the perfect environment to start cultivating that mentoring culture. Guild leaders and even other members can present themselves as mentors to one another. The problem is that the game currently has some design features that inhibit the evolution for players to turn the game into a more social experience. First of course is that the chat and friends list features are in need of major attention. Along with that comes features to visit each other's planets and interact in uncompetitive environments. But those features can all be implemented in due time. What I'd really like to propose in this post is a change to the rating system when playing with players of a lower level. As a guild master myself, I know I need to spend time in the arena to help my newer members get involved and start getting invested. But It feels like a huge drag and It pains me to win and only get +1 renown for the win. Already Im only getting 7 each win. To get just 1 point towards my rank really makes It hard for me to justify the time i spent with that newer player. I feel as though the game should reward veteran players for spending that time with new players so that we can start working on a culture where the new and old players can get along. Incentivizing older players to be mentors to the new generation can create a distinct culture in our community and greatly increase the changes of those New players sticking around. Some solutions might include: - Providing extra guild exp for wins when youre in a party with guild members - Not reducing your rank reward when playing with lower rank members in your guild - Giving a couple green gems to the veteran for playing with a lower level player Any of these suggestions would be a step in the right direction towards incentivizing players to become mentors for the new generations to come.