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About nicho

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  • Birthday January 31

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  1. Buggywoogie balance and skills

    What's your native language? The post is a bit hard to understand in English. As far as I can tell, this is more of a Questions, Tactics, & Strategy post than a Bugs and Problems post. As far as your main points, however, here's some answers. Let me know if I missed anything. 1. Why are red crystal drops higher? The red crystals are heavily used in the top row skills. These skills will be the first you invest into. The crystal drops for dark crystals, for example, are rare because your ultimate ability should take more time to level than your basic. The crystals align with the power of the skills they unlock. 2. Akia's ultimate ability stops when she takes damage. Yup, meanwhile Yoji's pheonix ultimate ability does not. Im sure this is intentional and part of keeping PvP balanced. Her ultimate can be quick and hard to escape so an opponent can attack to try to stop her from regenerating and healing her allies. 3. When a bot, Yoji uses the fire beam ultimate instead of pheonix. Imagine what It would be like if they all used pheonix for an ultimate. They would be much harder to kill and far more annoying. 4. Why are higher tier abilities not always better (specifically Akia) This is for you to choose. Each skill is arbitrarily good or bad. You decide if it's worth the crystals to obtain or not. The skill may not be better to begin with but with practice, you could find it to be much more effective. 5. Will there be guild wars The devs have stated eventually there will be some sort of PvE guild wars where you can attack other guild planets.
  2. Getting to know the devs

    Is everyone on the dev team a full stack game developer or do you have specific positions such asanimator, artist/3D modeler, network architect?
  3. Discussion: Changing Guild Leaders

    I think this is a key I hadn't realized before. With the addition of guild experience, levels, and achievements, community members will have a lot more invested into the guild then just their relationships. I understand now why you want to protect all older members of the guild. In this case, I think having higher level players in the guild be protected from kicking and being able to potentially elect a new GM who's more fit is a fair mechanic. Thanks for explaining the big picture. And a quick sidenote to hit on this - I don't think we should give the option to diversify your guild in such a way. One guild system is good, multiple is unnecessary and overly complex.
  4. Discussion: Changing Guild Leaders

    This is a great middle ground. A solution like this incentivizes guild leaders to stay active but doesn't turn the game into political lobbying and underhanded persuasion trying to get more votes.
  5. Join my guild

    Well thats great, theres an established english-speaking guild for every server now.
  6. Discussion: Changing Guild Leaders

    I love the ideas @KAIDOU To clarify, you not only disagree with the democratic guild leader election, but also suggest the following changes: - Guild history board for members Who joined, left, or were kicked. I agree with this. It actually appears that Kick notifications arent appearing in guild chat now. - A guild shop system with a guild currency. I think a system like this will pair well with the future "guild wars." The roadmap update mentions that high performing guilds will be able to have their own planets, initiating wars on other guilds. This is certainly far down the line, but a great idea for future content. - Hierarchy permission system by introducing guild officers. I agree, promoting people to moderators will be integral as guilds grow altogether. As of now, there's not much management to be done with guilds, so there's not a huge need for officers. These are all good suggestions for the future of guilds but it's important to keep in mind that these are all luxury changes. The current problem is moving guilds to all be a democratic election. I really think this is a step in the wrong direction and hope that the devs reconsider the idea. As you mentioned Kaidou, there are lots of other ways to improve guilds instead of a constantly changing leader.
  7. Hello Unnyworld players, I think it's time we discuss the pros and cons of making all guilds a true democracy. In case you don't know what I'm talking about, here's a quote from the roadmap announcement : My opinion Now I personally think this is not a good direction for the guilds. As a guild leader myself, this means the group of people I've recruited and the work put into making the guild what it is could be completely discredited by another, perhaps more charismatic leader. Also, guilds are free to join for anybody who meets the requirements. This opens up the possibility for a guild to be taken over by a group of toxic players looking to overthrow the leader. If just some of my more loyal guild members go inactive for a while, I might not get the full amount of votes needed to win. Once someone else is leader, they could just remove me and I'd be left with nothing. This game design that makes for unhappy players. Furthermore, these players are community leaders that are highly dedicated. Through good leadership, successful guilds are made. If I were a poor leader, my guild members would not be loyal and would simply go elsewhere after a while. I don't think a voting system is needed to always check if a guild leader is liked by all the guild. If the guild leader isn't liked, the members will leave on their own accord. What are your thoughts on making guilds a true democracy? Is this something that we should leave as an option for the guild in deciding how they're run? Comment below with your opinion on the guild system coming soon.
  8. Getting to know the devs

    These blogs are great, very informative about the company history. Thanks! I see many remote teams use a combination of slack, trello, and google apps. What kind of software does theunnyhogteam use for task management and communication?
  9. Happy birthday Kaidou! Congrats on turning 18 amigo:D

    1. KAIDOU


      thanks my friend ...officially adult now xD

  10. Getting to know the devs

    Hello Unnyhog team, I'm curious about the companyand each of you as individuals. Who's all on the team? How did you all get involved in game development and what led you to unnyhog? What's your background like? Do you have offices? If so, what are they like? What's the story behind YCombinator? I'd love to hear more about the people and the companybehind the game we all love.
  11. Join my guild

    Thanks for the shoutout @Margarita If youre on the Asia server @Niksi, I'd surely be open to a guild merge. I also have an English speaking guild, beecultists. Message me if you'd be interested in merging and we can work things out.
  12. Game stuck

    Thank you to all three of you who responded. Thanks @Pavel Ignatov, I redownloaded the game and selected the Asia region. I didn't think my account would be region bound. It works properly now. On a sidenote, will we ever be able to switch regions? I was playing before they were available and the Asia region doesn't accurately reflect my location. @SuvitrufThe tutorial crash is on mobile. My device is theDroid Ultra running Android version 4.4.4. @Margarita, I'm not able to record it but attached are two screenshots. The game crashes as soon as I hit the hammer to build my first building. It sometimes would show the full list of buildings, other times it would crash before the full building list could be shown. Thanks for all the help. Let me know if you have any other questions about the bug.
  13. Game stuck

    Hello, I undownloadedthe game and redownloaded it. When I relaunched, I bound my social network but my account was not loaded it seems. I started going through the tutorial making a new character and the game crashes everytime the tutorial tries to have me build my first building. It crashes right after I hit the hammer navigation button. So two problems here: 1. Logging into myaccount isn't working. 2. Tutorial crashes before making first building.
  14. UnnyWorld - Roadmap

    I definitely think the new ranking system needs to come out asap. New heroes are great to see when the game is stable and systems are set in stone. I like the direction of the new heroes, but it'd be a shame to see development focused on them while other things deserve attention. The ranking system should be revamped first because many players are getting more invested into the leaderboards. Waiting to update the ranks will only cause more community backlash. The league categories with bronze, silver, and gold are an absolutely phenomenal idea and will add a lot to the game. After the placement system is revised, I feel like there's a lot of love needed with the planet raiding system. New heroes should be pretty far down the road at this point
  15. - Have over 50% accuracy in one game - Restore over 500 health by eating in one game